Not like some old mouse driven adventure/puzzle games where it felt like absolute luck that I progressed some puzzles and could not articulate what I did to progress. Game wasn't easy, but felt good to progress. There were some absolute tedious puzzles-any time you had to sneak past the sentries. Having to realize I could access a beam from another puzzle inside another puzzle by standing in a particular spot was in huge for solving some of those. But for the most part the game didn't include moon logic until you started doing the optional puzzles. A handful I got tried of and had to youtube how to progress specially with some of the weird solutions. The game did add quite a few of those at the end-soft multiple, small puzzles in a particular order to progress-typically when you had to get the colored beams through several doorways/windows by alternating which was pushing a switch at a given time. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits. /r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.
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